Books : Structura: The Art of Sparth
from: Design Studio Press
List Price: $24.95Amazon.com's Price: $16.47 You Save: $8.48 (34%)Prices subject to change.
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Binding: Paperback
Dewey Decimal Number: 006
EAN: 9781933492254
Format: Illustrated
ISBN: 1933492252
Label: Design Studio Press
Manufacturer: Design Studio Press
Number Of Items: 1
Number Of Pages: 127
Publication Date: May 01, 2008
Publisher: Design Studio Press
Sales Rank: 25115
Studio: Design Studio Press
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Editorial Review:
Product Description: Structura: The Art of Sparth is a collection of his personal artwork. Sparth has been an active artistic director and concept designer for the gaming industry for over ten years. Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles as Wolfenstein 3D, Doom I and II, and Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour. In both his professional and personal work, there are no limits to Sparths creativity when it comes to translating forms and concepts with an creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.
Average Rating: 
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Watch Video Here: http://www.amazon.com/review/R3UB5MOL6WI01A Nicolas Bouvier is Sparth.
He has been an art director and concept designer in the gaming industry since 1996. Born in France, he now lives in Dallas, TEXAS, working for IDsoftware.
Included in the book are concept art and matte paintings from his impressive portfolio. Some projects he has worked on includes Alone in the Dark (2001), Prince of Persia - Warrior Within (2004), Cold Fear (2005), and Assassin's Creed (2007). Art for Alone in the Dark and Cold Fear are not included.
The theme for his art is primarily futuristic science fiction and space. There are quite a few cityscape paintings with flying ships. The worlds he created as just as imaginative as Star Wars. There's no caption on the art except for the titles and dates.
This book is recommended especially to science fiction concept artists.
Sparth has a website for the book, as well as a blog. You can find additional paintings in his art galleries.
If you interested in science fiction art, you might also want to check out Quantum Dreams: The Art of Stephan Martiniere and Quantumscapes: The Art of Stephan Martiniere also.
There are more pictures of the book on my blog. Just visit my Amazon profile for the link.
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If you are interested in concept art, this compact book is like a master's class in how to represent ideas with freshness, clarity, and good design. I keep it next to my computer at work for inspiration, and if you are a concept artist you should too.
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Sparth is one of the greatest concept artists, and this is a great book of his work.
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I've been a huge fan of Sparth's work for years and have awaited the arrival of this book for almost as long. Sparth's work is warm and highly creative and his influence over a generation of digital fantasy artists is only beginning to be seen as his style is frequently imitated. It's certainly a great book and a must-own, especially for a concept art book at this price.
My only disappointment is is the format size (which is why I still give this 5 stars, as I don't think this is the fault of the artist). These works deserve a much larger format than the medium/smallish 9 x 9 inches. Also, and this probably has more to do with who owns the image licenses than anything, there is a bit of "sameness", a slight lack of variety, about some of the work that's not apparent when viewing his website.
Still, a great book by any standard and an essential addition to any fantasy/sci-fi/art lover's book collection.
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Sparth brings a humanity to concept art and design. At this price, everyone interested in Movie and Games production should have this densely creative book in their library. The french designers are poignantly different from american designers, a gap which I appreciate and honor.
The work shown in this volume is mostly painted environments and vehicles. A couple pages of charcoal sketches and some plein-air digital work. It also has a good amount of robots and characters.
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