Books : Adobe Flash CS4 Professional Classroom in a Book
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Binding: Paperback
Dewey Decimal Number: 006.78
EAN: 9780321573827
ISBN: 032157382X
Label: Adobe Press
Manufacturer: Adobe Press
Number Of Items: 1
Number Of Pages: 368
Publication Date: November 06, 2008
Publisher: Adobe Press
Sales Rank: 2551
Studio: Adobe Press
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Product Description: The fastest, easiest, most comprehensive way to learn Adobe Flash CS4 Professional.
Adobe Flash CS4 Professional Classroom in a Book contains 10 lessons. The book covers the basics of learning Adobe Flash CS4 Professional and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Learn how to design Flash projects with sophisticated animation, import video and sound files, and integrate buttons with compelling interactivity using ActionScript 3.0. Powerful features such as the new Motion Editor, inverse kinematics, and support for 3D will make developing your Flash sites fast, easy, and fun.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
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Flash animation is by now a mature technology, and Adobe continues to refine it. The CS4 version described by the book has a plentitude of tools. So much so that perhaps it can be confusing to a newcomer. In this relatively slim narrative, Adobe explains Flash from scratch.
In essence, Flash data is a collection of frames. The software lets you manipulate this collection in very general ways. Making it easy to insert frames, make layers, and organising layers into a timeline; just a few of the methods, but maybe the most basic ones.
There are also ways to work on the graphics of still images. So there are various types of ways to render [shade], write text in different fonts, sizes and colours etc. Here, the tools in Photoshop seem far more extensive, as those are usually meant for stills.
Higher value Flash tools are also available. These focus more on making animation of objects easier. Hence the use of inverse kinematics in applications like articulated motion. ActionScript, now in its 3.0 version, is defined, to further extend Flash's abilities. Here is where the book actually talks about computer programming. ActionScript is not a full purpose language, but it is optimised to drive Flash and it doesn't seem that hard to pick up.
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